Sass Luckett is cursed. Not because her truck keeps breaking down, her bank account’s on life support, and she’s constantly dodging packs of dire wolves looking for a witch-sized snack.
No, Sass’s family is literally cursed: they must stay and guard their small town of Rattler’s Run from the Crossroads, the Bermuda Triangle of the prairie. If Sass and her sisters flee, the uncontrolled magic will wipe the town straight off the map—and the world will be overrun by the unnatural critters that emerge from the cataclysm.
Not to mention that there’s a couple generations of Luckett ghosts hanging around the attic, just itching to point out how she’s failing.
Sass dreams of a completely different, completely normal life far away from Rattler’s Run. But that would require money and magic she just doesn’t have.
And then some fast-talking, big city researchers offer her a fat paycheck to play tour guide on the Crossroads. When all hell breaks loose—literally—Sass realizes they’re not tracking normal wolves at all. The strangers are actually government agents investigating the magical shenanigans in and around Rattler’s Run, and somehow they think Sass is the key to restoring balance in the Crossroads.
There’s only so much cursing a witch can take, and Sass is running out of friends and patience. It’s just a matter of time until she’s sh*t-outta-Luckett.